熟悉比賽的同學們應該都知道,這就是比賽中的“局點”(game point)和“賽點”(match point)。
Ma Long of China eyes the ball during play against Zhang Jike (CHN) of China during Men's Singles Gold Medal of table tennis. Ma Long, China, beat Zhang Jike, China, 4-0. [Photo by Wei Xiaohao/chinadaily.com.cn]
為了講明白這兩個概念,我們先來了解一下奧運會乒乓球比賽的得分規(guī)則:
A match is played best 4 of 7 games. For each game, the first player to reach 11 points wins that game, however a game must be won by at least a two point margin.
比賽采取的是“7局4勝制”,每一局比賽中,率先獲得11分的選手獲勝,兩名選手之間的得分差距至少要有2分。
也就是說,如果一名選手先拿到11分,而對手得分為10分的話,領先的選手需再得一分,拿到12分,才算取得本局的勝利。
Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each server serves only one point and then the server is switched. After each game, the players switch side of the table.
比賽中,兩名選手每人輪流發(fā)兩球。如果在比賽中兩人打到10比10平,就改為每人輪流發(fā)一球。每一局比賽后,兩位選手要交換場地。
In the final game (ie 7th game), the players switch side again after either player reaches 5 points.
在最后一局的時候,有選手拿到5分時,兩人交換場地。
從上面的介紹中,我們可以知道,乒乓球比賽中的局用game表示,7局比賽構成的一整場比賽用match表示。
一局比賽中,領先的一方再拿下一分就能贏得該局時,發(fā)球方發(fā)出的這個球就叫“局點”(game point);如果領先的選手已經(jīng)贏了三局,在下一局的比賽中再拿下一分就能贏得整場比賽的勝利時,發(fā)出的這個球就是“賽點”(match point)。
常用乒乓球打法術語
遠臺 back court
反手削球 backhand chop
中臺 middle court
反手抽球 backhand drive
近臺 short court
反手扣球 backhand smash
中線 center
反手直線球 back straight
反手弧圈球 backhand loop drive
兩面攻、左右開攻 attack on both side
全臺 full court
削球 chop
前沖弧圈球 accelerated loop
命中率 accuracy
發(fā)球者占先 advantage server
再平分 again
以削球為主的戰(zhàn)術 all cut
揮拍的幅度 amplitude of swing
反手斜線推擋 angled backhand block
斜線球 angle shot
調(diào)整排形 angle the bat
抽出角度來 angle the drive
發(fā)球搶攻 attack after service
攻擊型選手 attacking player
進攻作用 attacking role
進攻性發(fā)球 attacking service
兩面攻 attack on both sides
進攻位置、攻擊點、進攻時機 attack point
反手對攻 backhand attack and counter attack
反手斜線球 back cross
反手進攻打法 backhand attacking play
反手連續(xù)攻球 backhand attacking rally
發(fā)反手下旋球 backhand backspin service
反手推擋 backhand block
左推右攻、右推左攻 backhand block with forehand