The following appeared in an editorial in a business magazine.
“Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-.ve years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.”
Write a response in which you examine the stated and/or unstated assumptions of the argument. Be sure to explain how the argument depends on these assumptions and what the implications are for the argument if the assumptions prove unwarranted.
五問:
(1)“Although the sales of Whirlwind video games have declined over the past two years”和“The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people ten to twenty-.ve years old, the age-group most likely to play video games”是事實(shí),“a recent survey of video-game players suggests that this sales trend is about to be reversed”是結(jié)論,值得反駁嗎?
(2)本題屬于由調(diào)查得出結(jié)論類題目。請(qǐng)大家回顧理論部分:一項(xiàng)調(diào)查的有效性是由哪些因素決定的?這些因素在本題中都分別交代了嗎?何種程度的交代才能使本文的論述顯得有價(jià)值?
(3)游戲銷量連續(xù)兩年下滑,靠引入新游戲和大量投放廣告就一定能解決問題嗎?銷量下滑是否還有其他原因?例如:定價(jià)過高、分銷策略不科學(xué)等。
(4)文中是否交代了最新電腦與游戲銷售之間的關(guān)系?你認(rèn)為何種程度的交代才能加強(qiáng)原文的論述?比如,游戲玩家只有買了最新的電腦,才能玩這些新游戲。另外,喜歡玩游戲的人就一定喜歡玩 Whirlwind 引進(jìn)的游戲嗎?原文中是否給出了這些游戲的目標(biāo)人群?個(gè)體特點(diǎn)是否可能與集體的不一致?目標(biāo)群體是 10~25歲的青少年,但并不是每一個(gè) 10~25歲的青少年都喜歡玩游戲或玩 Whirlwind的游戲,或許價(jià)格對(duì)他們來說太貴,或者其他公司的游戲更吸引他們。
(5)廣告投放一定能產(chǎn)生效果嗎?哪些因素可能會(huì)影響廣告的效果?密集程度顯然是影響廣告效果的因素之一,你能否說說其他的因素可能會(huì)如何影響其投放效果?例如:廣告代言人知名度小,廣告設(shè)計(jì)不吸引人等都會(huì)影響廣告的效果。即便玩 Whirlwind游戲的人數(shù)會(huì)增長,一定會(huì)在接下來幾個(gè)月內(nèi)大幅度增長嗎?
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